The official Pixel Basketball description names three court settings: beach, gym, and park. This index treats them as currently documented destinations, not a guaranteed complete map or proof of permanent rule differences. When you join, use visible landmarks, court labels, open player spots, score displays, and Settings to determine what the current build offers. Do not assign rewards, timing, or mode capacity to a location without live evidence.
Court lookup index
Officially named
Beach
Type: outdoor court setting
Known modes: not fixed by public first-party text
Check on arrival: open spots, side labels, basket orientation, score and timer
Status: location confirmed; functional differences need live testing
Officially named
Gym
Type: indoor court setting
Known modes: not fixed by public first-party text
Check on arrival: court markings, active game, player count, entry prompts
Status: location confirmed; capacity and rules need live testing
Officially named
Park
Type: pick-up court setting
Known modes: not fixed by public first-party text
Check on arrival: court label, queue spots, nearby practice room, live rules
Status: location confirmed; redemption-area claims need current checks
These cards deliberately leave unknown fields unset. A location name from the official description is enough to help you identify the place, but not enough to claim a complete schedule, player capacity, or bonus.
Identify a court in the live server
Start from a stable landmark such as a large building, distinctive floor, shoreline, sign, or court color. Look for text that names the mode or team side. Count visible open spots rather than assuming the server maximum applies to each court. Observe one active possession if basket direction or possession flow is unclear.
When giving a friend directions, describe the spawn-relative route and one unmistakable landmark. Avoid relying only on “left” or “right,” because camera orientation can differ. If an update changes spawn or moves courts, date the old route and replace it with the current one.
If the interface provides teleport or court-selection controls, use their current labels. Do not publish a guessed menu path from another experience. Exact entrances remain a live-test item because the official public page names the settings without documenting navigation.
Compare function, not decoration
Visual style can affect readability. An indoor gym may make lines or the meter easier for one player to see; an outdoor scene may change visual contrast. Test your own camera and graphics settings before calling one court mechanically easier. A visual preference is not proof of a different release window.
Use the same shot area, server conditions, and control setup when comparing. Record mode label, number of spots, score target, timer, out-of-bounds handling, and any visible rule text. If only the artwork changes, keep the conclusion narrow: the environments look different while the tested rule appeared the same.
Do not claim that beach, gym, or park has better Coins, Spins, ranking value, or latency without a current source and repeatable evidence. Server quality can vary independently of court art.
Choose the court for your task
Choose a quiet available area for meter and control checks. Choose a clearly labeled 1v1 court for direct matchup practice. Choose a full 5v5 court when you want spacing, passing, transition, and help defense. If the desired court is active, watch the current game and prepare rather than interrupting or abandoning another spot.
For group practice, the Private Servers+ pass officially advertises owner controls for admins, game rules, timers, score limits, team names, and more in Settings. That may help create controlled sessions, but the exact setting coverage and reward behavior need current confirmation. Record defaults before changing anything.
Build a reliable court record
For each court, note the displayed name, visual landmark, route from spawn, mode marking, visible spots, scoring display, timer, active rules, server type, and UTC check date. Leave a field blank when the current UI does not answer it. This record is more useful than forcing every location into a comparison table filled with guesses.
Take screenshots only for personal reference or under the platform’s sharing rules. Do not imply ownership of Roblox or creator artwork. Text directions and current IDs are enough for this guide.
If players disagree about a rule, compare the court, server type, update date, and Settings first. They may be describing different places or a private-server override. Preserve both observations until a controlled test resolves the difference.
Avoid duplicate and unsupported routes
Beach, gym, and park remain together here because the public evidence does not support three deep standalone guides. One index lets you compare live fields without thin pages or repeated caveats. If a future update gives one location a distinct mode, quest, or system with enough detail, it can be reconsidered from current evidence.
Community pages sometimes mention 2v2, but the official description used here confirms solo, 1v1, and full 5v5. This index does not promise a 2v2 court. If the live build displays one, record the exact location and rules for a future verified update.
Continue from the location
After finding the right court, use the 1v1 Guide or 5v5 Guide for match decisions. Use Gameplay if the court exposes a specific shooting, dribbling, or defensive weakness. Use Official Links if a map or server claim points you toward an unverified external page.
Verification note
Beach, gym, and park are official location names checked on 2026-10-24. Their exact routes, active modes, capacities, score rules, practice functions, private-server behavior, and reward differences still require current in-game testing.